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	<title>Team Sociable</title>
	<atom:link href="http://www.sociabletable.com/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.sociabletable.com/blog</link>
	<description>Interactive Installation Design</description>
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		<title>Sociable+SociaLaser = 2nd place</title>
		<link>http://www.sociabletable.com/blog/?p=153</link>
		<comments>http://www.sociabletable.com/blog/?p=153#comments</comments>
		<pubDate>Fri, 30 Jul 2010 03:23:34 +0000</pubDate>
		<dc:creator>john</dc:creator>
				<category><![CDATA[Accolades]]></category>
		<category><![CDATA[Ayaka Ito]]></category>
		<category><![CDATA[John Paul Barbagallo]]></category>
		<category><![CDATA[RIT]]></category>
		<category><![CDATA[SIGGRAPH]]></category>
		<category><![CDATA[socialaser]]></category>

		<guid isPermaLink="false">http://www.sociabletable.com/blog/?p=153</guid>
		<description><![CDATA[Phew, so much has happened in the past few months. Team SociaLaser, 2010 Senior students at RIT, paired up with Sociable to extend our technology to the physical space&#8230;with lasers! Not only that, both teams presented at SIGGRAPH and won 2nd place! Amazing. Check out the Vimeo reel below, HT to Ayaka Ito for putting [...]]]></description>
			<content:encoded><![CDATA[<p>Phew, so much has happened in the past few months. <a href="http://socialaser.cias.rit.edu/" target="_blank">Team SociaLaser</a>, 2010 Senior students at RIT, paired up with Sociable to extend our technology to the physical space&#8230;with lasers!</p>
<p>Not only that, both teams presented at <a href="http://www.siggraph.org/" target="_blank">SIGGRAPH </a>and won 2nd place! Amazing. Check out the Vimeo reel below, HT to Ayaka Ito for putting together the video. Shout out to SociaLaser and the RIT community! <img src='http://www.sociabletable.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><br class="spacer_" /></p>
<p>Cheers,</p>
<p>- John Barbagallo</p>
<p><br class="spacer_" /></p>
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		<item>
		<title>Reactible Table Up For Presale in EU</title>
		<link>http://www.sociabletable.com/blog/?p=146</link>
		<comments>http://www.sociabletable.com/blog/?p=146#comments</comments>
		<pubDate>Fri, 26 Mar 2010 15:26:29 +0000</pubDate>
		<dc:creator>john</dc:creator>
				<category><![CDATA[Interactive Installation News]]></category>
		<category><![CDATA[EU]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[interactive installation]]></category>
		<category><![CDATA[musical instrument]]></category>
		<category><![CDATA[reacTIVision]]></category>
		<category><![CDATA[reatable]]></category>

		<guid isPermaLink="false">http://www.sociabletable.com/blog/?p=146</guid>
		<description><![CDATA[Hello all, Yes I know, it&#8217;s been a while since we&#8217;ve last updated the blog so our apologies if we&#8217;ve fallen off the face of the earth. Anywho, there&#8217;s some exciting news in the world of surface-top interactive installations. Reactable, a musical table-top instrument is now up for presale in Europe &#8212; pretty amazing stuff! [...]]]></description>
			<content:encoded><![CDATA[<p>Hello all,</p>
<p>Yes I know, it&#8217;s been a while since we&#8217;ve last updated the blog so our apologies if we&#8217;ve fallen off the face of the earth.</p>
<p>Anywho, there&#8217;s some exciting news in the world of surface-top interactive installations. <a title="Reactable.com" href="http://www.reactable.com/" target="_blank">Reactable</a>, a musical table-top instrument is now up for <a title="Reactable Live!" href="http://www.reactable.com/live/" target="_blank">presale</a> in Europe &#8212; pretty amazing stuff! We&#8217;ve had our eye on this dynamic musical table since the birth of our first <a href="http://www.sociabletable.com/">Sociable Table</a> prototype. The team at Reactable uses their own open source technology for fiducial tracking, dubbed <a href="http://reactivision.sourceforge.net/" target="_blank">reacTIVision</a>, which is open source. Our table implements the same back-end tracking engine.</p>
<p>Check out some of these videos from their past exhibitions:</p>
<ul>
<li><a href="http://vimeo.com/9596679" target="_blank">http://vimeo.com/9596679</a></li>
<li><a href="http://vimeo.com/1691337" target="_blank">http://vimeo.com/1691337</a></li>
<li><a href="http://vimeo.com/1120278" target="_blank">http://vimeo.com/1120278</a></li>
</ul>
<p><img class="alignnone size-medium wp-image-147" title="experience_chicago_big" src="http://www.sociabletable.com/blog/wp-content/uploads/2010/03/experience_chicago_big-225x300.jpg" alt="experience_chicago_big" width="225" height="300" /></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">http://reactivision.sourceforge.net/</div>
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		<title>Sociable Table As Finalist in the ADAAs!</title>
		<link>http://www.sociabletable.com/blog/?p=138</link>
		<comments>http://www.sociabletable.com/blog/?p=138#comments</comments>
		<pubDate>Sun, 16 Aug 2009 16:06:13 +0000</pubDate>
		<dc:creator>john</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Team Logistics]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ADAA]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[adobe design achievement awards]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[beijing]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[interactive bar table]]></category>
		<category><![CDATA[sociable]]></category>

		<guid isPermaLink="false">http://www.sociabletable.com/blog/?p=138</guid>
		<description><![CDATA[Very, very exciting news! The Sociable Table is now a Finalist in the Adobe Design Achievement Awards competition in the &#8220;Non-Browser-Based Design&#8221; category. A special thanks to Ayaka for signing us up for the competition &#8212; we&#8217;re also sending her as a representative for our team at the award ceremony in Beijing on October 26th, 2009. [...]]]></description>
			<content:encoded><![CDATA[<p>Very, very exciting news! The Sociable Table is now a Finalist in the <a href="http://www.adobe.com/education/adaa/">Adobe Design Achievement Awards</a> competition in the &#8220;Non-Browser-Based Design&#8221; category. A special thanks to Ayaka for signing us up for the competition &#8212; we&#8217;re also sending her as a representative for our team at the award ceremony in Beijing on October 26th, 2009. Hopefully, we&#8217;ll take home the prize <img src='http://www.sociabletable.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Stay tuned for more news.</p>
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		<title>Sociable Nabs $1,000 &amp; Marge Ruffing Award @ ImagineRIT!</title>
		<link>http://www.sociabletable.com/blog/?p=131</link>
		<comments>http://www.sociabletable.com/blog/?p=131#comments</comments>
		<pubDate>Mon, 04 May 2009 05:16:35 +0000</pubDate>
		<dc:creator>john</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[first place]]></category>
		<category><![CDATA[ImagineRIT]]></category>
		<category><![CDATA[interactive bar table]]></category>
		<category><![CDATA[Marge Ruffing Award]]></category>
		<category><![CDATA[RIT]]></category>
		<category><![CDATA[sociable]]></category>

		<guid isPermaLink="false">http://cias.rit.edu/~team8track/blog/?p=131</guid>
		<description><![CDATA[Unreal! Our team won one of four $1,000 prizes that were to be given to the most creative exhibit in the festival. We also received the Marge Ruffing Memorial Award, a prize given to the exhibit that displays what RIT is all about &#8212; meshing the left and right sides of the brain, including the [...]]]></description>
			<content:encoded><![CDATA[<p>Unreal!</p>
<p>Our team won one of four $1,000 prizes that were to be given to the most creative exhibit in the festival. We also received the Marge Ruffing Memorial Award, a prize given to the exhibit that displays what RIT is all about &#8212; meshing the left and right sides of the brain, including the hospitality aspect of the exhibit.</p>
<p>We&#8217;d like to thank everyone who supported Sociable, including Jason Sauers who designed and fabricated the table itself. Check out some of the pictures below &#8212; there are more to come so be sure to check back!</p>

<a href='http://www.sociabletable.com/blog/?attachment_id=132' title='cimg2055'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/05/cimg2055-150x150.jpg" class="attachment-thumbnail" alt="cimg2055" title="cimg2055" /></a>
<a href='http://www.sociabletable.com/blog/?attachment_id=133' title='cimg2116'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/05/cimg2116-150x150.jpg" class="attachment-thumbnail" alt="cimg2116" title="cimg2116" /></a>
<a href='http://www.sociabletable.com/blog/?attachment_id=134' title='cimg2117'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/05/cimg2117-150x150.jpg" class="attachment-thumbnail" alt="cimg2117" title="cimg2117" /></a>
<a href='http://www.sociabletable.com/blog/?attachment_id=135' title='cimg2118'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/05/cimg2118-150x150.jpg" class="attachment-thumbnail" alt="cimg2118" title="cimg2118" /></a>
</p>
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		<title>Code Swimming</title>
		<link>http://www.sociabletable.com/blog/?p=112</link>
		<comments>http://www.sociabletable.com/blog/?p=112#comments</comments>
		<pubDate>Wed, 08 Apr 2009 20:01:31 +0000</pubDate>
		<dc:creator>john</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[code switch]]></category>
		<category><![CDATA[game roulette]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[menu system]]></category>

		<guid isPermaLink="false">http://cias.rit.edu/~team8track/blog/?p=112</guid>
		<description><![CDATA[After switching gears back to AS3 (Flash) from Processing, we&#8217;ve made nice progress on the roulette. Here is a work-in-progress screen grab:]]></description>
			<content:encoded><![CDATA[<p>After switching gears back to AS3 (Flash) from Processing, we&#8217;ve made nice progress on the roulette. Here is a work-in-progress screen grab:</p>
<p><br class="spacer_" /></p>
<p><a href="http://cias.rit.edu/~team8track/blog/wp-content/uploads/2009/04/game_proto_ss1.jpg"><img src="http://cias.rit.edu/~team8track/blog/wp-content/uploads/2009/04/game_proto_ss1.jpg" alt="" width="339" height="262" /></a><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
]]></content:encoded>
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		<item>
		<title>Testing Prototype 2</title>
		<link>http://www.sociabletable.com/blog/?p=102</link>
		<comments>http://www.sociabletable.com/blog/?p=102#comments</comments>
		<pubDate>Mon, 23 Mar 2009 04:07:00 +0000</pubDate>
		<dc:creator>john</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Suggestions]]></category>

		<guid isPermaLink="false">http://cias.rit.edu/~team8track/blog/?p=102</guid>
		<description><![CDATA[We went ahead and began some testing on the second prototype &#8212; special thanks to Jason for polishing this version off for us. The material we were testing with was a simple plastic overlay, which worked out pretty nicely. We will however continue to investigate other alternatives. My apologies for some blurriness and noise in [...]]]></description>
			<content:encoded><![CDATA[<p>We went ahead and began some testing on the second prototype &#8212; special thanks to Jason for polishing this version off for us. The material we were testing with was a simple plastic overlay, which worked out pretty nicely. We will however continue to investigate other alternatives.</p>
<p>My apologies for some blurriness and noise in the images below, the room was dark and I was shooting RAW at a very low ISO.</p>

<a href='http://www.sociabletable.com/blog/?attachment_id=103' title='sociable_proto2_0000'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/03/sociable_proto2_0000-150x150.jpg" class="attachment-thumbnail" alt="sociable_proto2_0000" title="sociable_proto2_0000" /></a>
<a href='http://www.sociabletable.com/blog/?attachment_id=104' title='sociable_proto2_0001'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/03/sociable_proto2_0001-150x150.jpg" class="attachment-thumbnail" alt="sociable_proto2_0001" title="sociable_proto2_0001" /></a>
<a href='http://www.sociabletable.com/blog/?attachment_id=105' title='sociable_proto2_0002'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/03/sociable_proto2_0002-150x150.jpg" class="attachment-thumbnail" alt="sociable_proto2_0002" title="sociable_proto2_0002" /></a>
<a href='http://www.sociabletable.com/blog/?attachment_id=106' title='sociable_proto2_0003'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/03/sociable_proto2_0003-150x150.jpg" class="attachment-thumbnail" alt="sociable_proto2_0003" title="sociable_proto2_0003" /></a>
<a href='http://www.sociabletable.com/blog/?attachment_id=107' title='sociable_proto2_0006'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/03/sociable_proto2_0006-150x150.jpg" class="attachment-thumbnail" alt="sociable_proto2_0006" title="sociable_proto2_0006" /></a>
<a href='http://www.sociabletable.com/blog/?attachment_id=108' title='sociable_proto2_0008'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/03/sociable_proto2_0008-150x150.jpg" class="attachment-thumbnail" alt="sociable_proto2_0008" title="sociable_proto2_0008" /></a>
<a href='http://www.sociabletable.com/blog/?attachment_id=109' title='sociable_proto2_0009'><img width="150" height="150" src="http://www.sociabletable.com/blog/wp-content/uploads/2009/03/sociable_proto2_0009-150x150.jpg" class="attachment-thumbnail" alt="sociable_proto2_0009" title="sociable_proto2_0009" /></a>

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		<title>Slowly but surely&#8230;</title>
		<link>http://www.sociabletable.com/blog/?p=99</link>
		<comments>http://www.sociabletable.com/blog/?p=99#comments</comments>
		<pubDate>Fri, 20 Mar 2009 04:01:27 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[crapcrapcrap]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://cias.rit.edu/~team8track/blog/slowly-but-surely/</guid>
		<description><![CDATA[Progress on the hardware side of things is slowly moving forward! As of this week, a nearly complete second prototype of our table has been produced (and will be detailed in the near future, I promise!). Physically speaking, it&#8217;s nearly complete. What&#8217;s left is the ancient tribal voodoo involved in making the projector and camera [...]]]></description>
			<content:encoded><![CDATA[<p>Progress on the hardware side of things is slowly moving forward!  As of this week, a nearly complete second prototype of our table has been produced (and will be detailed in the near future, I promise!).  Physically speaking, it&#8217;s nearly complete.  What&#8217;s left is the ancient tribal voodoo involved in making the projector and camera play nice with the new digs.  </p>
<p>Getting a camera to do am adequate job of capturing our diffuse infrared light has been a nightmare.  The loaner Sony TRV22, while a reasonably featured product, does not offer non-interlaced output and runs on non-square pixels.  As interlacing tears a fiducial into many smaller components, this is simply not workable and looks to be unfixable.  Other HDcams are being investigated, but carry a cost far beyond any reasonable budget this team could afford.  Cheap webcams are often the product of interest for this field, but they fail to offer the resolution and framerate necessary to get the job done.  </p>
<p>Enter the &#8220;Sony Playstation 3 Eye,&#8221; a cheap USB camera designed to extend the functionality of its parent console by giving it a new range of audio and video inputs to work with.  All of that is basically unnecessary, though.  What matters is that a very talented someone, AlexP, has managed to write a comprehensive driver set providing full support for this device on the Windows platform.  Unfortunately for us, the host of this file is MIA with no sign of returning in the near future.  If anyone viewing this happens to know where a copy of the latest version can be found (or simply has one archived somewhere), a reply in the comments would be appreciated.</p>
<p>While the camera continues to be a point of trouble, it is far from our only hickup.  Projector Limbo has hit the project.  While our existing projector, an NEC WT-615, is remarkably functional and a solid performer, its reflected mirror configuration does not suit our light path.  If we stick with it, the table will need to be widened by nearly a foot and a half just to allow it to fit, and the nature of this light makes folding the optics somewhat difficult.  A new option must be found soon.  A detailed list of options will soon be posted up for some text-based brainstorming.</p>
<p>That&#8217;s it for now, folks.  I&#8217;ll follow up on this soon enough with a much more detailed post when time allows.  Keep your eyes peeled!</p>
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		<title>Table Dimensions</title>
		<link>http://www.sociabletable.com/blog/?p=96</link>
		<comments>http://www.sociabletable.com/blog/?p=96#comments</comments>
		<pubDate>Mon, 23 Feb 2009 16:27:52 +0000</pubDate>
		<dc:creator>alex</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cias.rit.edu/~team8track/blog/?p=96</guid>
		<description><![CDATA[This was the final table dimensions we came up with. This way we could have a bartender at the end of the table and fit multiple users around it. Now we are onto talking to our extremely helpful industrial designer who will be helping us build the table itself. Updates soon to come!]]></description>
			<content:encoded><![CDATA[<p>This was the final table dimensions we came up with.</p>
<p><img class="alignnone size-medium wp-image-97" title="table-dimensions-1" src="http://cias.rit.edu/~team8track/blog/wp-content/uploads/2009/02/table-dimensions-1-200x300.png" alt="table-dimensions-1" width="200" height="300" /></p>
<p>This way we could have a bartender at the end of the table and fit multiple users around it. Now we are onto talking to our extremely helpful industrial designer who will be helping us build the table itself. Updates soon to come!</p>
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		<title>Latest Round of Comps&#8230;.</title>
		<link>http://www.sociabletable.com/blog/?p=90</link>
		<comments>http://www.sociabletable.com/blog/?p=90#comments</comments>
		<pubDate>Mon, 23 Feb 2009 16:23:08 +0000</pubDate>
		<dc:creator>alex</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cias.rit.edu/~team8track/blog/?p=90</guid>
		<description><![CDATA[Here are the latest round of comps from the design team&#8230; Luke&#8217;s comp: He went with Sam&#8217;s background with the boxes and played around a lot with the cup interface, trying to come up with other visually interesting solutions than just a button popping up. He also changed the roulette so it stood out from [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the latest round of comps from the design team&#8230;</p>
<p><br class="spacer_" /></p>
<p>Luke&#8217;s comp:</p>
<p>He went with Sam&#8217;s background with the boxes and played around a lot with the cup interface, trying to come up with other visually interesting solutions than just a button popping up. He also changed the roulette so it stood out from the rest.</p>
<p><img class="alignnone size-medium wp-image-91" title="interface03" src="http://cias.rit.edu/~team8track/blog/wp-content/uploads/2009/02/interface03-300x200.jpg" alt="interface03" width="300" height="200" /></p>
<p><br class="spacer_" /></p>
<p>Sam&#8217;s comp:</p>
<p>He played around with the buttons, trying to imitate a card look, as if cards were thrown out on the table. He also played around with avatars and what they would look like interacting.</p>
<p><img class="alignnone size-medium wp-image-92" title="picture-11" src="http://cias.rit.edu/~team8track/blog/wp-content/uploads/2009/02/picture-11-300x189.png" alt="picture-11" width="300" height="189" /></p>
<p><br class="spacer_" /></p>
<p>Ayaka&#8217;s comp:</p>
<p>Ayaka played around with a 3d floor to the table, so that it gives more depth to the table and we could animate within that space. She also used Sam&#8217;s background but played with the colors. She also was experimenting with avatars, thinking they could be 3d as well if they are in a 3d space.</p>
<p><img class="alignnone size-medium wp-image-93" title="picture-2" src="http://cias.rit.edu/~team8track/blog/wp-content/uploads/2009/02/picture-2-300x225.png" alt="picture-2" width="300" height="225" /></p>
<p><br class="spacer_" /></p>
<p>My comp:</p>
<p>With this comp, I played with having textured animtions around the cup rather than just an ambience. I also played with the avatars trying to make them more like iconic, elegant, light rays, rather than a more literal person. Also I started to think about what they could do to be more useful. What if they were the lightning bolt between people rather than having a lightning bolt seperate?  I tried to incorporate Luke&#8217;s buttons to around the interface, and played with making the roulette looking different from the rest of the cup interfaces.</p>
<p><img class="alignnone size-medium wp-image-94" title="zack_interface3" src="http://cias.rit.edu/~team8track/blog/wp-content/uploads/2009/02/zack_interface3-300x300.jpg" alt="zack_interface3" width="300" height="300" /></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p>Round five coming up at the end of Week 1!</p>
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		<title>Meeting notes from Saturday, Feb 21st</title>
		<link>http://www.sociabletable.com/blog/?p=87</link>
		<comments>http://www.sociabletable.com/blog/?p=87#comments</comments>
		<pubDate>Sat, 21 Feb 2009 23:27:03 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cias.rit.edu/~team8track/blog/?p=87</guid>
		<description><![CDATA[DESIGN COMPS: Luke&#8217;s comp geometric shapes to contrast circular motifs (remove outer boundaries) Alex&#8217;s comp our avatars are possibly too cartoony simple small avatars, swooshing lightning to resemble interactions menu choices should face user &#8211; so as not to be blocked by glass cup ornamentation gives a lot of personality Ayaka&#8217;s comp depth layers avatars [...]]]></description>
			<content:encoded><![CDATA[<p><strong>DESIGN COMPS:</strong><br />
<strong> Luke&#8217;s comp</strong><br />
 geometric shapes to contrast circular motifs<br />
 (remove outer boundaries)</p>
<p><strong> Alex&#8217;s comp</strong><br />
 our avatars are possibly too cartoony<br />
 simple small avatars, swooshing lightning to resemble interactions<br />
 menu choices should face user &#8211; so as not to be blocked by glass<br />
 cup ornamentation gives a lot of personality</p>
<p><strong> Ayaka&#8217;s comp</strong><br />
 depth layers<br />
 avatars floating between cups &amp; bg<br />
 avatar movement btwn cups causes avatars to spin around<br />
 depth of layers can be used with roulette &#8211; sinking into bg</p>
<p><strong> Sam&#8217;s comp</strong><br />
 round roulette doesn&#8217;t work with grid design<br />
 card ideas are interesting<br />
 satellite around cup can be used to contain menu until opened<br />
 larger bg tiles divide when focusing on certain objects</p>
<p>
<strong>GENERAL NOTES:</strong></p>
<p>putting cup in roulette may not be best for usability<br />
 putting cup in center may be superficial<br />
 roulette may be far from certain users<br />
 hemisphere shape may be an issue<br />
 use different locations to allow different people access<br />
 bartender is not involved- roulette can be further away from his/her end</p>
<p>roulette transformation with new activities<br />
 ambient in appearance, becomes brighter and more pronounced when cup placed<br />
 roulette randomly spinning to choose a game, unless cup rotated to choose</p>
<p>Join Game display text<br />
 scrolling ticker around border<br />
 background ambience can become focused on text choice around cup</p>
<p>cup rotation under-used?<br />
 simple menu rotation is probably satisfactory</p>
<p>WTF game<br />
 A / B choice &#8211; WTF / FTW</p>
<p>get rid of avatars? &#8211; they have become simplified to the point of being basically unnecessary<br />
 incorporate avatar traits into cup ambience<br />
 simplify them (as in Alex&#8217;s comp)<br />
 use ambient little beings like fl0w which develop w/ more communication</p>
<p>
<strong>TEAM NOTES:</strong></p>
<p>Imagine RIT<br />
 carport (tent cover)<br />
 bartender serving juices<br />
 bouncer &amp; red velvet rope</p>
<p>Have meeting schedules placed on BaseCamp every week<br />
 time / date / location / agenda</p>
<p>All presentations should be prepared at prior meeting</p>
<p><span style="text-decoration: underline;">Tuesday  2-24-09  12:00  T.C Rileys  w/ Adam Smith</span></p>
<p><strong>SPRING SCHEDULE:</strong></p>
<p><span style="text-decoration: underline;">Week 1</span><br />
 everyone upload schedule by Monday night<br />
 table v2 prototype working &#8211; Andrew<br />
 communicate with Jason for final table design<br />
 comps v4 DUE<br />
 redesign of the blog &#8211; Ayaka</p>
<p><span style="text-decoration: underline;">Week 2</span><br />
 all current development traits working; games; cup ambiences; bg (&#8220;a mostly working thing that looks like crap&#8221;)<br />
 design for the final table (Jason)<br />
 comps v5</p>
<p><span style="text-decoration: underline;">Week 3</span><br />
 comp v6 (single version)</p>
<p><span style="text-decoration: underline;">Week 4</span><br />
 final table built<br />
 final design comp<br />
 completely working development</p>
<p><span style="text-decoration: underline;">Week 5</span><br />
 Asset management</p>
<p><span style="text-decoration: underline;">Week 6</span><br />
 Asset management<br />
 bug testing</p>
<p><span style="text-decoration: underline;">Week 7</span><br />
 Asset management<br />
 bug testing</p>
<p><span style="text-decoration: underline;">Week 8</span> DUE</p>
<p>
<em>&#8212;these notes can also be downloaded at:</em></p>
<p><em>http://cias.rit.edu/~nmtp/nmtp/team8track/Design%20Deliverables%202-21-09.rtf</em></p>
<p><em>&#8212;</em></p>
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